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Posts Tagged ‘Eldemy’

Eldemy Campain Log: June 5, 2010

Monday, June 7th, 2010

The game begins in the subterranean chamber beneath an abandoned cathedral in the ruined city of Amana. The party has just dispatched a Lich and it’s exploding skeletons. One PC, Crunch, was killed in the battle.

The party is introduced to (Casey’s New Character), who informs the party that he works for Duke Elkis as a observer and information gatherer. He was sent to Amana to look into a recent increase in undead activity in the area around the ruins.

The party escapes from Amana, with the second of the three artifacts they need to open a portal to the Elemental Chaos, and see out the source of power of the Demon Princes. When they arrive at their airship, they are introduced to (Eric’s Character – Felonius?), who is initially distrusted and claims to be hunting for one of the Demon Princes.

The party proceeds to Mandeight’s Keep (Mandeight is the younger brother of Xavier Birdstaff, trusted vizier to Duke Elkis).

The party discovers that most, if not all, of the clerics from the Temple of Bahamut in Eldemy have taken refuge on the island around Mandeight’s keep (about 40 in number).

Mandeight informs the party that he has an opportunity to infiltrate the Conspiracy, and will soon leave to do so. Xavier is also leaving, in an attempt to garner support from the mysterious realm of Toreschga.

Bishop Voston, who until recently ran the temple of Bahamut, informs the party that the city is in a terrible crisis. Soon after dusk each night, terrible creature roam the street and kill (and sometime devour) anyone unfortunate to not take refuge indoors.

The party travels via Skipping Mirror to the basement of Litch’s Taproom (their old watering hole). They decide to make their way to Ransom’s father’s estate, which lies just outside the city walls. They slip out of the tavern at dusk and make their way through the city.

Several times, they hear the sounds of the creatures hunting in the streets, and they even get a glimpse as they scale the city walls.  One of the creatures is very tall (15-ft), with horns protruding from its head.

At the Rodgers Estate, they discover that the creatures seem to be coming from the Royal District of the city.

The party sneaks their way back to Litch’s Taproom, where they use the skipping mirror to infiltrate the Imperial Palace.

They discover the mirror has been moved to the secret harbor beneath the palace. They find evidence that something is living (and feeding) on the shores of the secret harbor. They sneak their way into the Palace proper.

In the Imperial Throne Room, they find a Frost Giant (actually a Titan) sitting in a throne made of ice, where the real throne would have been.

The Titan asks, “Have you come to pay homage to your new Emperor.”

Dor decides to take the lead and begins to talk to the Titan while the party gets in position. After a while, it becomes evident that the Titan feels no need to fight. He relays the following information:

  • The Conspiracy is missing a key component for their ritual to open a portal for the demon princes.
  • Currently both Orcus and Dagon have the ability to enter the natural world at will; however, they won’t leave the Abyss until Demogorgon can leave as well. They each fear the others may take over their domains in their absence.
  • The titan admits that he is able to control the demons (who are here because of previous failed rituals), but only to a certain extent. In order to prevent them from turning on him, he lets them feed every night. Although they are warned not to enter any buildings or homes. The Titan assumed that the people of the city would eventually figure this out.
  • He has told the party that his is willing to ally with them if they bring him the corpses of one of the demon bands as a sign of competence.

Adventure 01: Mount Gorim Mine

Sunday, July 19th, 2009

Here is the adventure text from the first adventure of the Eldemy campaign.

This is basically a cleaned up version of my adventure notes. The maps are the original maps that I used for the game, and they may be inconsistent with some of the information in the text. Compliments about my artwork on the map are welcome, but no, I do not do work on commission.

Mount_Gorim_Mine (.pdf, 2.5mb)

Game Session Zero Recap

Monday, July 13th, 2009

I was trying to think back and figure out exactly how long it’s been since I’ve run an RPG. I ran one aborted GURPS game, that I don’t really count. That was about 5 or 6 years ago.  Prior to that, we’re looking at the mid-1990s.

As several players couldn’t make this, the opening session, I designed a quick dungeon crawl. Several of us wanted to run through a game to see how well we knew the new combat system, but I didn’t want the full-on story arch to start when I was missing so many players.

The party discovers that Xavier Birdstaff, vizer to the Duke, is looking for a group to discover why the Stout Baron Gorim has not delivered his fealty to the Duke in several weeks. He suspects that the necrotic diseased earth from the nearby ruin of Amana may be spreading and may have reached the Stout Baron’s mine.

The characters make their way to Mount Gorim and discover that the mining camp has been abandoned for several weeks, perhaps longer. They find some of the fealty (ingots of silver and gold) locked in a chest in the make-shift refinery.

They then climb to the mine entrance in the mountain to discover the fate of the miners. The first part of the mine is completely empty (being that all of the silver and gold ore veins have been completely mined. They find a vertical shaft with a counter-weighted elevator and make their way down to the newer mine.

Once there, they hear what sounds like miners working (the clanking of pics and hammers on stone). The slowly travel to the first chamber and discover three dwarven miners working. The party announces their presence and discover that the miners are dead, and have been raised as zombies. They dispatch the fallen dwarfs and make their way to the second chamber, where there are more dwarf zombies.

After these are dispatched, they discover a pit where the rest of the dwarf miners’ bodies were burned so they wouldn’t animate.

Finally, they discover the source of the undead curse, a large natural chamber, with a river of black liquid running through it. In the chamber is the dismembered body of the Stout Baron. His ghost is wandering around the chamber, and after a few minutes of exploration, the Stout Baron’s ghost relates the tale of how they discovered this chamber and how the miners met their fates.

Finally, he asked that the party tell Xavier Birdstaff that he would like to see him again, as they were old friends.

Eldemy Wiki

Saturday, July 11th, 2009

The Eldemy Wiki

I’ve created a wiki for Eldemy.  There’s nothing there yet.

Eldemy Player Information

Friday, June 12th, 2009

I’ve posted player information for my Eldemy campaign.

Briefly, Eldemy is the name of a large harbor city, as well as the peninsula on which is resides. Its access to major trade routes and waterways makes the city a hub of commerce and a concentration of wealth. The city enjoys an unusual level of security, thanks to the four Pillars of Bahamut, which create a wall of fire that separates the peninsula from the mainland. As a result, the entire peninsula is safe haven for merchants, nobility, farmers and anyone else seeking fortune and security.

This, of course, will all change.

Here is the player information I’ve posted:

Eldemy-Player-Information